An autobiographical game

Same Time Tomorrow?

Wake at five. Catch the bus. Catch the train. Sit at the desk. Come home. Do it all again tomorrow.

Your time now 05:00 Same time tomorrow?

In development

The view from the front seat of a double-decker's top deck, looking down a tree-lined road in the morning.
Front seat, top deck.

Today's departures

Monday
TimeDestinationCalling atStatus
05:00Wake upbefore the alarmOn time
05:30The alarmjust in caseBackup
--:--The busthe top deckDue
--:--The traineight carriagesDue
--:--The desktwo screensLater
--:--Homethe same way backTomorrow

About the game

Nothing here is made up. If it's in the game, it happened.

Same Time Tomorrow? is a game about an ordinary working day, told in first person by the person who actually lived it. The early start, the commute, the desk, the way home. Every line is in their own voice, with subtitles.

There are no enemies and no way to fail. There are small choices that colour the day, and a world that keeps its own time whether you're ready or not.

What's in it

A red double-decker bus pulled in at a stop on a tree-lined road.
01

A real commute, in real time

The buses and trains run to real weekday, Saturday and Sunday timetables. Walk on while the doors are open, climb the stairs to the top deck, take a seat and watch the stops go by.

A long white commuter train stopped at a platform with its doors open.
02

Eight carriages, and you can walk the length of them

Board where you like and move through the train on the way. Some platforms are shorter than the train, so it pays to know which end to be at.

A phone held up on a station platform, its lock screen reading 05:52, Monday.
03

A world on its own clock

Time passes whether you're ready or not. Take out your phone for the time and the next departures from wherever you're standing. Miss one, and there'll be another.

A dark living room at night, with a desk in the far corner lit by two monitors.
04

A real home, room by room

The flat is rebuilt from memory, one room at a time: where the bed is, which way the doors open, the desk in the corner. Sit down anywhere there's a seat.

And now and then, without warning, a life before this one.

Flashbacks are planned for a later stage of development.

Where it's at

Same Time Tomorrow? is in development, built in Godot. There's no release date yet.

Been invited to test? Head to the playtest page.

Same time tomorrow? Probably.