A real commute, in real time
The buses and trains run to real weekday, Saturday and Sunday timetables. Walk on while the doors are open, climb the stairs to the top deck, take a seat and watch the stops go by.
An autobiographical game
Wake at five. Catch the bus. Catch the train. Sit at the desk. Come home. Do it all again tomorrow.
In development
| Time | Destination | Calling at | Status |
|---|---|---|---|
| 05:00 | Wake up | before the alarm | On time |
| 05:30 | The alarm | just in case | Backup |
| --:-- | The bus | the top deck | Due |
| --:-- | The train | eight carriages | Due |
| --:-- | The desk | two screens | Later |
| --:-- | Home | the same way back | Tomorrow |
Nothing here is made up. If it's in the game, it happened.
Same Time Tomorrow? is a game about an ordinary working day, told in first person by the person who actually lived it. The early start, the commute, the desk, the way home. Every line is in their own voice, with subtitles.
There are no enemies and no way to fail. There are small choices that colour the day, and a world that keeps its own time whether you're ready or not.
The buses and trains run to real weekday, Saturday and Sunday timetables. Walk on while the doors are open, climb the stairs to the top deck, take a seat and watch the stops go by.
Board where you like and move through the train on the way. Some platforms are shorter than the train, so it pays to know which end to be at.
Time passes whether you're ready or not. Take out your phone for the time and the next departures from wherever you're standing. Miss one, and there'll be another.
The flat is rebuilt from memory, one room at a time: where the bed is, which way the doors open, the desk in the corner. Sit down anywhere there's a seat.
And now and then, without warning, a life before this one.
Flashbacks are planned for a later stage of development.
Same Time Tomorrow? is in development, built in Godot. There's no release date yet.
Been invited to test? Head to the playtest page.
Same time tomorrow? Probably.